Handouts

Week 1
Introduction
Week 2
Procedural Textures
Week 3
Shader Lighting, Textures and Shadows
Week 4
OpenGL 3 & 4
Week 5
OpenGL ES
Week 6
Image Processing
Week 7
Stored Textures
Noise
Week 8
Particle Systems
Geometry Shaders
Week 9
Tesselation Shaders
Compute Shaders
Week 10
GPU Computation - CUDA
Week 11
GPU Computation - OpenCL
Parallel Thinking
Week 12
Introduction to Ray Tracing
Object - Ray Intersection
Week 13
Ray Tracing: Special Topics
Week 14
Ray Tracing:The Mandelbulb and Ocean
Mandelbulb Numerical Procedure