Example Programs


SDL (example 20 from Fall 2010)
Qt Hello World
Qt Lorenz Attractor
Ex 36: Simple Shader
Ex 37: Device Coordinate Shader
Ex 38: Procedural Textures
Ex 39: Shaders for Lighting and Textures
Ex 40: Image Processing
Ex 41: Image Processing - Framebuffer
Ex 42: Inter-image Processing
Ex 43: Stored Textures: Blue Marble
Ex 44: Stored Textures: Noise
Ex 45: Types of Noise
Ex 46: Shadow Map Shader
Ex 47: Particle Shaders
Ex 48: Geometry Shader
Ex 49: Matrix Multiply - CUDA
Ex 50: Matrix Multiply - OpenCL
Ex 51: OpenGL ES - iPhone
Ex 52: OpenGL ES - Android
Ex 53: OpenGL ES - WebGL
Ex 54: Ray Traced Spheres
Ex 55: Mandelbulb - OpenMP
Ex 56: Mandelbulb - CUDA
Library Functions